I have a blueprint with an audio object with variable reference in it, other blueprints call on this audio to be played and switched out for others at different times during the game.
This audio object blueprint is to work as an intercom and be in multiple areas of the map. However, only the originally placed Intercom object updates the audio, even when I use “Cast to all actors of class”.
Any ideas?
Thank you! This solved it! I knew I needed to use a for each loop but I wasn’t sure where as I’m still learning how to use them and how they function. I appreciate the screenshot for direction.