I have multiple speaker where I want to play spatial audio from through ue4. I have done a massive amount of googling and tried out wwise and fmod. Wwise requires c++ however and is not gonna work with my blueprint project. Fmod doesn’t seem to do what I want either.
So how do I specificy that ue4 plays surround sound? Is just a surround sound Windows audio device enough? Is ue4 automatically configures to play surround sound 5.1?