Spatial Profiler shows "red" the moment you add verse/scene graph

Spatial profiler shows memory and frame time as not optimal (red and yellow) the moment you add verse and scene graph, even on an empty level. This tells me that the tool is incapable of measuring whats happening because it gets overshadowed by those two.


For me an empty level with some entities with basic verse shows the total memory around 5gb

I agree that this does not shows much but, I think the best thing you can do is take snapshots from time to time if you want to identify where memory leaks

Oh interesting. Maybe something in my case caused it. Its was a barebones project though, and I am confused what it is