Spatial Profiler shows "red" the moment you add verse/scene graph

Spatial profiler shows memory and frame time as not optimal (red and yellow) the moment you add verse and scene graph, even on an empty level. This tells me that the tool is incapable of measuring whats happening because it gets overshadowed by those two.


For me an empty level with some entities with basic verse shows the total memory around 5gb

I agree that this does not shows much but, I think the best thing you can do is take snapshots from time to time if you want to identify where memory leaks

Oh interesting. Maybe something in my case caused it. Its was a barebones project though, and I am confused what it is

I agree. It does not make sense that frame time is marked red when my fps is at or above 60. I gathered from my readings that frame time is related to the hardware and system settings the editor is running on (for example a cap on the max fps in the display settings) but then that relationship should be explained better.