spatial menus in ue4?

Is there some way to create in-world menus in unreal 4 like this?

http://www.thewanderlust.net/blog/wp-content/uploads/2010/03/forza4.jpg

I want my menus to float around the character on screen, revolving around the character to always stay facing the camera, like this.

25587-foranswerhub.jpg

I already know how to make a 3d asset rotation this way, but how would I impliment progressbars, buttons and other UI elements there?

Latest version of UE4(4.6) has built in support for this through UMG. Here is the outline (from 4.6 release notes).

Major New Features Experimental: 3D
Unreal Motion Graphics UI

UI widgets can now be attached to
components and displayed in the 3D
scene!

This Image Was Automatically Resized
by using the Screenshot Tag. Click to
view the full version

To use this feature, simply add a new “Widget Component” to your actor

and assign a Widget asset to it. This
feature is still considered
experimental but we’ll be improving it
and adding more features soon.
Your UI will be rendered to an offscreen target, then mapped to a 3D
quad attached to your actor. Input is
supported too, so if your game
displays a mouse cursor the user will
be able to click on buttons and
perform other interactions.
You can configure rendering settings for your 3D widget in the
Widget Component’s details view. Don’t
forget to set the “Draw Size” – that
controls the size of the render target
the UI will be rendered to.

Unreal Engine 4.6 Released! - Announcements - Epic Developer Community Forums!

NOTE: Its still under ‘Experimental’, so things might change in the upcoming releases.

I tried playing around with this. I had to play with the widget’s rotation before it would display in a way I could see it in game. I added a progress bar to test interactivity and tied it to a float variable inside a character. This crashed the editor. Attempting to load the project causes an immediate crash, making it imossible to open.