I am currently developing an Unreal Engine 5.0.3 application for the HoloLens2.
For this application, I need spatial mapping, but I can’t get that to work.
I tried the following tuturials:
In my version i have two UxtPressableButtonActors that when pressed activate the functions setVisibility and toggleARSeassion. But nothing I try actually works, and I can’t get the mesh to be visible.
I also implemented Scene Understanding and when I run the function it successfully calls the onAddTrackedGeometry or onUpdateTrackedGeometry, but it doesn’t recognice anything other than the World itself.