Spatial loading and disappearing props at runtime UE5-0

Hello! I’ve been banging my head against this problem for a couple weeks now.

In ue5, my static meshes disappear at runtime, unless I disable spatial loading. I’ve tried adding them to HLOD layers, and changing the loading range. Tried changing the cell size, to no avail.

Now here’s the kicker, making boxes with the modelling kit; I alt drag/ copy paste off one of the cubes and the original will load, but the clone will not. The only way I can get any of my assets to load during play is disabling the spatial loading. But with a large world, I’d really like to have these load/offload during play.

Can’t find anything in the documentation to help explain this. Would greatly appreciate any insight!