I thought we wouldn’t get 2D skeletal animation for another 6 months, and that we could only use sprite sheets? How did you animate these things? Did you attach each body part to a flat rectangle or something and make a puppet out of that, or what?
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Every skeletal animation software supports png export. So you can create your buttery smooth animations in Spriter for example and then export the amount of png’s per second you want. The problem with this method is that you end up with hundreds if not thousands of sprites meaning increased file sizes and the animations do not look as smooth as realtime tweening in engine. And maybe memory issues especially with mobile.