Sparse Spatial Grid Plugin by Stormtide Ltd.

I’ve been consistently learning and trying to create a octree system for unreal in efforts of making a space flight game. Land to ground. Similar to that of No man sky or elite dangerous. Today, I got really lucky when I found your plugin and it seemed to be precisely what I needed. I believe I read most post in here and the full documentation but I’m making some major issues.

For one, every single runtime value is capped to a very low UU value, making it impossible to get such a large open world scale. Someone mentioned it above and you said you’d fix it. sadly I purchased it before I got to read that post. Not only that but setting the delta does indeed allow the number of cells capped at 192 and the cell size at 1600 to go behind that…only within one direction (x) while (y) remains at the cap.

So I actually got this far by speeding many hours trying to figure this out, since the last purchase since this post ^^. I found other roadblocks or things I simply do not understand and there doesn’t appear to be and updated documentation or tutorial provided.

One warning: https://i.imgur.com/xYS6ACs.png

I do not know what that is but it started when i installed the plugin.

The next has to do with “Fit To World” when the distance is so drastic. Initially when clicking the button, my FPS drops to about 1FPS. My computer is a very high end computer with a ton of ram, so I have to use the delta to remove cells which is no big deal, i think? if it werent for the size issues.

Here are some screen shots to show you the scale, I’m currently dealing with.



https://imgur.com/a/qqOsd8W
https://i.imgur.com/LyuYjhZ.png


The last issue I’m having is that I cannot even follow along with the Grid Heatmap and even check it out because I cannot select a manager.

Any help would be greatly appreciated.