can this plugin handle grid cells of 4m² each on a 10km² grid - so 2500 cells?
use case: “buildings” in a RTS, so there will only be 0-1 entities in one grid cell at any given time.
also can the grid be “moved” in realtime without significant performance issues?
use case: I want to center a smaller grid (4m² cells on a 1km² grid, so 250 cells) around a moving actor
would the plugin be able to handle both features nicely or would either tank the performance?