Sparse Spatial Grid Plugin by Stormtide Ltd.

That’s already the way it works when it comes to finding the cell tile to search, so any cell outside the bounds of the search has no cost whatsoever - they aren’t looked up. I applied the same logic to the 3D case when I tried it.

It seems counter-intuitive to what you’d expect, but sorting cells into 3D never gave any benefit even with objects spread far and wide on the Z axis. BTW - objects are still filtered in 3D space, so while the first stage of searching takes place in 2D, the result is still the same as a 3D search :slight_smile:

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