Spam in logs

Can you tell me if it’s possible to get rid of the endless spam in the debugs? Hundreds of these lines constantly appear in my output.

LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+a96a, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf
LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+296a, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf
LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+a96a, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf
LogSlate: Warning: Could not find Glyph Index 0 with codepoint U+296a, getting last resort font data ../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf

Sometimes I compile and these kinds of debugs are a couple hundred lines long, run the scene, and another couple hundred lines long. These are just useless logs that clutter up the logs and make them difficult to read. I’ve been noticing this behavior for a long time, at least a year. Now it’s also appeared in 5.8 after compilation.

CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\BuildEdit.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\BridgeCharacterAnimator.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\BuildApartment.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\Build.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\BuilderModule.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\BuildFloorEdit.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\CharacterAnimator.cpp.dep.json!
CompilerResultsLog: CppDependencyCache - There is no partition covering path to C:\Unreal Project\PVE\Intermediate\Build\Win64\x64\UnrealEditor\Development\PVE\BuildRoom.cpp.dep.json! …

And there are as many lines as there are files, so after each compilation, if errors appear, you first have to scroll through all these useless logs to get to the one you need.

Seriously, why isn’t there some simple function to disable a bunch of logs that are 99.9% unnecessary and just clutter up the log reading…? (Maybe there is, but I don’t know where or what.)