Spaceship movement cursor question, looking for advice

Hi , I’m trying to make something similar to:

it’s just that I am trying to figure out an optimal way to do this, would a joystick work?
I will be actively trying to get this part done, if I find anything regarding this I’ll update

Thanks for your time, hope I gave understandable information about what I am trying to achieve

Video demonstrating what it’s like right now:

Rather than literally clamping the mouse, why not make a widget (or material) crosshair thats moved by the mouse XY in a radius?

Seconded. Losing control over the pointer or having it restricted is annoying to the end user.

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Okay then do I just make the crosshair be limited in that radius and the mouse goes freely, or playing with a joystick for it would make the cut, I saw a video on the UI someone else did and it looked good for me except the not limited part of course:

EDIT: thank you for the fast replies, really appreciate your time

Okay solution for my problem was the one from the previous forums post

both the implementation and the joystick work perfectly, well maybe the joystick better since the blueprints part does have the cursor glitching, but mobile joystick was the fix, thank you for the replies and take care

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