Hello, I’m new and learning trying to make simple spaceship simulator game. I’ve seen a tutorial for simple airplane actor with physics and did it but there is some setting that makes the airplane collide with ground zero. There are no other objects in the scene than the plane so I guess this is some setting in the actor collisions or the world/project settings?
Can somebody point me where to look so to disable the collision with this invisible ground. I would like later the spaceship to have collisions with asteroids and take damage so I need to keep it physics enabled but want to get rid of this virtual ground plane collision.
Hey @NikolayAtanasov! Welcome to the Forums!
If you would like to disable the collision for your plane, you can do so in the details panel! Just search collision and select NoCollision in collision presets:
I hope the above is the solution you need!
Thanks for the reply! As I’m controlling the plane using physics/dynamics, the No Collision option stops the airplane motion at all. I’ve tried all different options for collisions but it turned out that the problem was the Kill Z setting in World Settings.
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Hey @NikolayAtanasov,
My apologies, when I said plane, I didn’t mean your airplane, but instead the invisible ground “plane mesh”.