Hi, im trying to set up the controls for a spaceship to fly. Ive managed thrust perfectly, however when turning the ship the rotation speed is mental fast. I have tried reducing with a multiplier and used Finterp to but didnt get the result i wanted. How is best to control the rotation speed of the ship?
sorry i was being stupid, i hadnt multiplied the input value ! now ive set it up like this, all flight movements are now working however it doesnt climb or turn correctly, is this because im using local components and not world ? the alignment becomes wrong once youve climbed and turned for example as though the pivot or axis is wrong. Im aiming for ace combat style flight controls
i tried that just now, still when the ship has been rotated or rolled the controls dont act as exected. for example if i roll upside down the controls show strange behaviour and the speed of the rotation or climb change as well. im new to UE and blueprints so struggling to figure out the answer
SOLVED. for some reason the Mesh itself had pivot issues and the pivot needed rotating. This must have happened on import. Thanks for your help clockworkocean! hopefully this helps any new comers too with similar issues
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.