Hi, I am having this issue, I think it’s silly because it looks like an easy fix, but so far I got no idea what else to do, if you have any insights regarding this please let me know on anything about it.
The problem is it clips through objects and terrain (pretty much anything) at high speeds.
Below are the current settings I just spam enable and disable at everything to see if it works
I don’t know if it’s entirely physics based , but more thrust increases velocity,
Substepping did stop it a little but it still clips inside
I am still experimenting with substep but this far it works only a little better than what I had going on
I also think my entire thrust system is at fault, but I need to know if it’s definitely that the problem, if so I’ll just change it entirely
In theory you could do a sphere cast on collision and on the next frame check if the ship is under the terrain, and if so for it up above it.
This would introduce a teleport effect of the ship though that could be jarring for the player.
Ok so fix for me was , change physics settings such as angular and linear damping, putting mass then some substepping did the clipping through part.
Just finely tune linear and angular damping for bounciness and then substepping does the rest, no need to enlarge collision
EDIT:
I forgot to say thank you to @3dRaven and @Rev0verDrive for their help and time to read through my problem. I just fixed it , I just had to read through the bp manual and understand each concept before verifying the fix
Thank you for your time and hope you the best