Maybe this already exists and I don’t know where to find it, but when there’s complicated BP’s it would be nice to be able to categorize editable variables so its a bit easier to look at. I just use text vars right now as spacers.
Sub categories would work for this if that were possible.
Use Category for that http://puu.sh/ku4au.png
hey thanks.
but all those vars I have are already in a category called Static Meshes. I have 3 other categories that have similar variables but for skeletal meshes and clases etc.
each category has its relevant variables in there but because theres so many for each I want to further sub categorize them inside the main category. so for static meshes i want a sction for random settings. Random spawning times, locations etc… then I want that same sub category under the skeletal meshes Category further down.