I’ve been using Axis Mappings to control SpaceMouse inputs, but it’s my understanding that Axis Mappings have been deprecated for this use case, it’s now about Action Mappings. I’m unclear how to implement, thanks for throwing a bone. FYI, the SpaceMouse plugin allows expected behavior within Editor, this using Axis Mappings. But for some weird reason, some of the inputs get reversed in a packaged game, e.g. pitch and forward/back. Toggling the values between 1.0 and -1.0 has no effect. Thanks for ideas.