Space Shooter Veering Rotation


I have recently started to learn to use Unreal Engine after a year or so with Unity.

I have been following this Space Shooter tutorial where my Blueprint looks the same as this guys but for some reason unknown to me that as soon as the spinning animation finishes the spaceship just rotates to an angle and then stays there like that instead of veering when a user presses a button.

Any pointers are appreciated!

Many Thanks!