Hi ****! First of , thank you for your work!
Since I don’t know anything about the blueprints (mostly modelling/texturing/design), but trying to learn, I want to ask you for help.
I’m trying to make a spaceship game with controls such as:
- W/S-accelerate/decelerate to stop
- A/D - barrel roll to left/right (360 degrees roll from the position of the pawn to left/right with returing back to initial position after roll is completed). For example: initial position of the pawn is coord “0”. So the roll is looks like - from “0” to “-1” (left) or “1” (right) and after roll is completed, back to “0”
- Mouse input - pitch/yaw controls. LMB - shoot, RMB - zoom in/out
- Shift - turbo/nitro boost
- also, when pawn don’t get any input it is slownly stabilizes parallel to ground (as made in “fly game example” from Epic)
Once again, I do not know BP & “one-man army” so can you help me with that BP please? I’ve tried to dig-in examples BP but with no luck to understand them…