Hey , there’s no way to publish this in the Marketplace?
No not yet. Epic is still working on setting up the marketplace. In the future, you will be able to upload assets and game templates like this for everyone to download. That’s what were hoping for any way!
Hmmm, got it. So, thanks for your contribution anyway. Lots of knowledge is there. Thank you! <3
Thanks. This is great!
Here’s another mirror. I noticed some of the mirrors on you your original post were not working for me.
mega.co.nz/#F!s01HCIJL!IRS560xcfJWUvd7kbQlmZQ
thanks for adding them to your first post … hope it helps you out and the rest of the community. Was my pleasure. However the links are broken in your OP. You need to right click on the links and copy link location to paste it into your post.
They should be good to go now. If some one could let me know that would be great.Thanks
good now…
Just fyi, my mirror was taken down for a copyright claim. You should probably check the file as it may have some material in it Epic dont want distributed.
I’ll have a look and see what i can find. Several of the mirrors are working fine still.
Ok so i messed around in the ship blueprint to get the ship both pitch and yaw from camera orientation but i don’t know what i messed up on the rocket.
when i shoot the rockets , they get spawned from level origin and not from the ship.
Any ideeas ?
I am sure my firing system is different (Since I’m using a multiplayer approach in my game and there around around a dozen or so different projectiles) but this should give you a ideal on how to fix your issue astearon.
Hi ****! First of , thank you for your work!
Since I don’t know anything about the blueprints (mostly modelling/texturing/design), but trying to learn, I want to ask you for help.
I’m trying to make a spaceship game with controls such as:
- W/S-accelerate/decelerate to stop
- A/D - barrel roll to left/right (360 degrees roll from the position of the pawn to left/right with returing back to initial position after roll is completed). For example: initial position of the pawn is coord “0”. So the roll is looks like - from “0” to “-1” (left) or “1” (right) and after roll is completed, back to “0”
- Mouse input - pitch/yaw controls. LMB - shoot, RMB - zoom in/out
- Shift - turbo/nitro boost
- also, when pawn don’t get any input it is slownly stabilizes parallel to ground (as made in “fly game example” from Epic)
Once again, I do not know BP & “one-man army” so can you help me with that BP please? I’ve tried to dig-in examples BP but with no luck to understand them…
If you don’t know nothing, then you Know something… Just saying
Thank you so much! Good People!
Thanks. This is great!
Great Work, Great to see people sharing
I have most likely a stupid question I blame the fact that Im new to Blueprint:)
but I can’t figure out what the spaceship doesn’t hit the ground, I mean physics is on so gravity should pull it down right??
/
please help when I play my spaceship starts to spin and it wont do anything:(
Just checked.
Create new project with 4.8.1.
Extract content, then copy complete content into your projectfolder(look for content)
Open level Load map Ufo blah.
Press start.
Here it works, aside sound i could not check here. ^^
i also downloaded this and maybe help me in my space/land mmo gameproject