Hello,
For my space shooter project, I’m soon going to be implementing enemy formations and group movement patterns. Crisscrosses, columns, pinwheels, and more. I wanted to get some general advice on how I might do this.
My enemies are currently actors that are spawned individually. If I want them to move in formation as enemies often do in space shooters, should I create blueprints that have several of the individual enemy actors as components?
Or maybe I should use blackboard to make the individually spawned enemy actors follow each others’ movement?
Any advice or resources on this topic would be appreciated.
Cheers.