Space Shooter Enemy Formations

Hello,

For my space shooter project, I’m soon going to be implementing enemy formations and group movement patterns. Crisscrosses, columns, pinwheels, and more. I wanted to get some general advice on how I might do this.

My enemies are currently actors that are spawned individually. If I want them to move in formation as enemies often do in space shooters, should I create blueprints that have several of the individual enemy actors as components?

Or maybe I should use blackboard to make the individually spawned enemy actors follow each others’ movement?

Any advice or resources on this topic would be appreciated.

Cheers.

Thanks for the resources.

I’ll try to give back. :slight_smile:

when i was trying to make an arcade shooter that i stopped (because reasons) i played with the spawning location and custom rules for formation of single spawned enemies units but after a point every wave became complicated to script