The space ship from the example project for flying pawns (blueprint version) got stuck on walls and floor (does not slides). I already deactivated the node “kill speed when colliding” but still the same result. I have even created a zero friction physical material and applied to all surfaces in the level (no only the ship mesh), still the same result. I guess i have to see how it is done in the third person example where the character gently slides on the walls when colliding (unless the attack angle is 90 degrees of course). Thanks.
I got part of the answer by myself, It should be use a capsule as a collision mesh and not the box that I was using, but still not perfect though.
Ahem… one year later im back to the project!
The best way to do it the way I wanted is using 100% physics!
Did you manage to solve this? I am experiencing the same issue and I would like to know why. My spaceship get stuck on grounds and ceilings but it slides on walls but I didn’t change anything. I am new to UE4 by the way.