Currently I am getting into the nittygritty of shaders and how to use them and for my project I need to do a space scene. Barring in mind, that I am still learning how to properly build my own shaders so be gentle!
I still have to figure out to best set up the post-processing effects and how to handle fog volumes to give it a vast sense of scale, yet preventing the bubbling skybox effect. I do plan on releasing my shaders and post process effects when I get it more flushed out down the road. Critiques and tips are welcome!