Space Invader emulation on a Decal

I was making this project as a way to learn how to work with Unreal 4. Bit harder than I thought honestly.

The main problem I have now is that I cannot, for the life of me, figure out why my FRunable thread keeps dying. I am currently running the emulation tick off of the Tick override on the actor. Still runs fairly well, but rather the CPU run in its own thread.

Still not sure how well the performance is though. When I try to update the rendertarget directly, I crash my video card, but if I update a UTexture2D, then copy it, it works. Again, this is just under a week of work so got some distance to go.

Still, on wards and upwards, working on input now.

This looks pretty awesome. Have you made any further progress?

Pretty cool work, nice!