Space Game: Luminous Sky

Thank you for the encouraging words.
Unfortunately I was very busy over the last 6 month so this project had to wait. I started working again over the holydays and updated the project to engine version 4.6. Interestingly my movement physics system is no longer working with this version and I have no idea why.

@: I will have a look at that. That might be very useful for me. Thank you very much.

@: I must admit I haven’t really thought about that. I will probably try how far I can come with the least amount of work. The astroids for example are mostly clones with different transforms. I hope that rather few different objects and some LOD will be enough to ensure smooth framerates. Also space is rather empty, so the number of objects will probably not be that large.
I should probably mention that I will not create one large seamless world. Faster than light travel will basically mean reloading a different level blueprint. Flying for hours through large empty spaces would probably not be that interesting anyway.