As I have no programming knowledge and no money, I wanted to leave an idea for the game here. Maybe someone will take advantage of this.
Game genre: space tourism
Game idea: A space travel game in which:
We choose the route, e.g. Earth - Mars,
Then we choose the ship we want to go on a trip,
And finally, we choose the time of our journey / the speed of our ship.
The real time needed to complete the route or reduced as much as the player wants.
Reduced time = increased speed without warp drive because this is a tourist trip
The game can be multiplayer or single player
On board the spaceship, our character:
-She will have a hunger bar
-Ability to travel with or without gravity
-We will be able to lie down when we want to turn off the game:
In multiplayer, if we choose the long way, our character will wake up when we enter the world and continue our journey
On board the spacecraft, it will be possible to:
-Visit a restaurant when our character feels hungry
-Flirt with guys or girls in voice chat
-Ability to do role play
-Landing on a planet and exploring it
-Buildings on the planet or without
-Ability to visit all planets and moons
-Ability to mod the game
-Ability to make your own ship model
space game you get a big advantage not having a landscape you go all in with effects explosions heavy meshes making the user’s hardware look better than it is the oldest trick in the video game industry and if you do a game for a VR I think it can work and sell a lot but you have to add a lot of action to keep users from anoing space is boring!!!
But if you are serious about the whole thing, consider looking into how GDDs are made:
Do find extra sources and example, and read up, explore!
I have no programming knowledge and no money
You can still produce a killer concept and be a part of game development but it has to be done the right way! There are arguments out there for the GDDs becoming a thing of the past. No proof of concept = no dice.
There are countless ideas out there. If the gameplay loop is supposed to revolve around playing mini games and (homo)erotic chinwag, these have been explored too many times already… And space setting is unlikely to add much.
Sorry to rain on your parade but good luck all the same.
I actually like this idea a lot, but maybe is because I have been an astronomy nerd since I remember.
One thing I would add, which I think it would entail a lot of mathematics and probably not much appeal to other people but oh well (have I mentioned I am a nerd?) is that you were able to look out the window and depending which part of the trip you are on, being able to see the stars and other celestial bodies from that perspective…
Anywaaaay, again, it does not represent much action or anything ,so yeah sounds unreal (but aren;t we in the unreal… engine here?)… LOL