Space Combat Starter Kit - 6DoF Physics based fighter with AI and more in Blueprint

Haven’t seen the viper demo before, didn’t realize there was such a nice tool. You’re right, it does set a high bar. I’m hoping my addition of AI and (soon) turrets will help put my project a bit over the edge. Plus a few other things in the works. But thanks for letting me know about that project, it’s good to know what I’m competing against.

3D interaction: Do you mean like ladders and stuff like shown in the video? If so, I don’t currently have plans for this simply because I don’t have access to a very reliable animator/modeller, and that’d drive up the cost for me. Maybe there’s a few little things I can do though, like animated guns/turrets?

FTL Travel: Yes, I plan to include a procedural galaxy map that the player can use to switch between levels, which will load a level and switch the background and all that. Included will be a FTL/warp animation. This will likely come next month.

Two player craft: This is an awesome idea, but I can’t do that until I have replication, which at the moment I’d say is 2-4 months away, given the work I have to do in the meantime to get the project up to par.

Large ships:

1/2: At the moment I don’t have plans to include a “bridge mode”, but it’s a good idea, and I will be including capitol ships. If I do some fanciness with world size, I can probably make that work… So “maybe”, but at the moment it isn’t the focus of my pack.

  1. BSG point defenses and the general combat of BSG is a huge inspiration for my pack :slight_smile: once I have turrets, I will definitely have a similar style to that. Turrets will fire metal, flak (explosions at a distance) and be in large size and small size, and aim at ships of their respective sizes. The goal is to get lots of bullets flying around efficiently and in a cool manner.

Side notes:

1/3. The cockpit interior is what we’re currently working on. My modeller is adding a seat to it, and I’m working on adding elements such as health, ammo, etc to the display. It will definitely be separated as you suggest, and kind of like Elite Dangerous, so that there’s different elements like the “health” section and “ammo” section, and the user can move these around as they desire.

  1. Adding this tonight :slight_smile: Going to add squares that are color coded for enemies based on their faction, and it’ll turn into a rotating diamond when missiles are on route.

Thanks again for all the feedback and suggestions! :slight_smile: