Space Combat Starter Kit - 6DoF Physics based fighter with AI and more in Blueprint

Hey ,

Got a few questions / Suggestions about this Project -

  1. Is there any 3D Path finding solution for the AI in this project? If not look at this - DoN's 3D-Pathfinding / Flying-AI system (with full source!) - World Creation - Epic Developer Community Forums
  2. Is there any plans for Space Carrier and/or Space Station Landings?
  3. Is there any plans for any form of Player Controlled Large ship or Capital Ships?
  4. Is there any form of support for Missiles, Dumb Fired Rockets, or Torpedoes?
  5. Are there any Example “missions”?
  6. How is the players ship logic handled? Is it a simple posses the pawn / Actor?
  7. Can we Eject from the ship if damaged and/or Get of the ship if landed?
  8. Are there any plans for out of the box Cooperative or Versus play?
  9. How is damage handled? Is it component (Engines, Cockpit, Guns, Etc.) based or Just a solid amount of hit points for the whole ship?’
  10. If we purchase the Space Combat Starter Kit on Sellify will we get access to the version on the Unreal Launcher?