NOW AVAILABLE!!
https://www.unrealengine.com/marketp…ace-combat-kit
Hello there, I’m proud to announce the release of the Space Combat Kit, a 100% blueprint kit which will feature everything you need to get started making your own space combat game, including a fighter, a capital ship, AI, procedural asteroids and more. You can check out the website here: https://spacecombatkit.wordpress.com/
The kit also incudes models exclusive to this kit from MSGDI, who’s work you can check out here: msgamedevelopment | CGTrader
The kit is designed so it’s very easy to add new turrets, fighters or capital ships with different weapons loadouts.
Current Feature List:
Firelance](https://spacecombatkit.files.wordpress.com/2017/03/firelanceperspective.png) Capital Ship (model and ShipCapital blueprint - follow splines, or control them directly)
Hawk](https://spacecombatkit.files.wordpress.com/2017/03/hawkperspective1.png) Fighter Ship (model and ShipFighter blueprint - 6DoF movement - third person or cockpit view)
Fighter AI - including avoidance for obstacles
Spline Follower Component - to make capital ships (or anything else you add it too) follow preset flight paths
Turrets - 3 animated turrets and 4 types of AI included (anti-fighter, anti-capital, anti-all, and parentcontrolled)
Weapons - Animated cannons, miniguns, missile launchers and torpedos all included - meshes and blueprints
Instanced Destructible Asteroid Field - spawns hundreds to thousands of destructible instanced asteroids before hurting performance plus six asteroids included
SpaceScape - several premade SpaceScapes (Free program to make your own space backgrounds) and a skybox blueprint with optional asteroids
Cockpit - Interactive joystick included, as well as modular buttons and panels you can add and tie to your own variables
Example Game Mode - Join the space pirates or space cops, and spawn in that teams capital ships animated hangar. AI will spawn too. Take out the enemy teams capital!
BP_ObjectiveMarker - 3D objective marker. Defaults to show friendly and enemy fighters and turrets. Can be disabled or attached to anything else, it’s color changed.
Aim Prediction - Target enemy fighters and get a reticule that positions itself based on where you should fire given the speed of your weapons and target velocity. Highly accurate!
Full VR Support
Observer pawn with camera controls - make your own Battlestar Galactica inspired cuts, tracks and zooms!
Replication - 90% there. Ships and weapons are all replicated, as is spawning. Server browser not included, but not difficult to set up following youtube tutorials.
Tutorials - more soon!
You can view my first tutorial on adding in a new ship (mesh and materials) here: Setting up a Fighter P1 - Meshes and Materials - UE4 Space Combat Kit - YouTube
And my tutorial on setting up a new Fighter (Panther*) with weapons here: Setting Up a Fighter P2 - Fighter BP and Weapons - UE4 Space Combat Kit - YouTube
And part one of setting up the Tempest Carrier* mesh and materials here: Scifi Carrier Tempest Setup - Part 1 (mesh&materials) - UE4 Space Combat Kit - YouTube
And part two where the Tempest Carrier* is set up as a flyable capital ship here: Scifi Carrier Tempest Setup - Part 2 (capital BP) - UE4 Space Combat Kit - YouTube
Many more tutorials will be forth coming, that will be short, sweet, and show how modular and interactive the kit is.
*Not included, video meant to both demonstrate how easy it is to swap in your own ship meshes, and advertise MSGDI’s available ships, who made the ships that come with the kit. The Firelance Cruiser and the Hawk Fighter are included with the Space Combat Kit. Other ships from the same artist are available at www.cgtrader.com/msgamedevelopment
**Documentation (currently WIP)
Support Email:
[EMAIL=“StarReaperStudios@Gmail.com”]StarReaperStudios@Gmail.com
Future Plans:**
In the future, the kit will be receiving a new fighter, a new cruiser, and a new wave based survival mode completely free! There will also be improvements to the kits UI including a load out screen to select ships and weapons.