I like the idea of a mothership in 2017. But gameplay will have some variations, maybe you need to get keys to open doors and a loot system too. Watched some gameplay of Earth Defense Force: Insect Armageddon, looks like fun but i aim for a bit more realism. But there will be rocket launchers, smart bombs, and huge explosions and such. Even though i plan to make action parts frequent and intense and fast, i also plan to have episodes when the player has to hunt or explore areas, and then suddenly something jumps into the screen. And dinosaurs are just perfect for this.
As someone who avoids singleplayer games for the most part, i can attest you that i try to add at minimum a coop mode. The only reason i do not start out with MP is because i want to get something done with my capabilities and in a meaningful time frame.
The reason for this is simple, those creatures with realistic models can be obtained rather cheaply. Currently rigging a dino, looks like Jurassic Park and was free.
Yes, i still plan to release a pack, and most of my time went into building it. Got pretty far as of now, missing is texturing and some fine scaling of some of the geometry at least, and adding some features and i’m good to release a small unique Sci-Fi starter pack, including walkable architecture, wand panels, wand textures, basic module system, fences, and some other stuff. Maybe i get this done during April.