SPA Materials Baker V2 – Bake Complex UE5 Materials into PBR Textures (Batch + Auto Materials)

Hey everyone,

I’ve been working on a material baking tool for Unreal Engine and just released Version 2.

This tool is designed to convert complex materials (layered, procedural, world-aligned, etc.) into clean, optimized PBR texture maps directly inside the editor.


:fire: What it does

:backhand_index_pointing_right: Bake complex materials → PBR textures + ready-to-use materials


:sparkles: Key Features (V2)

• Full PBR texture baking (BaseColor, Normal, ORM, Emissive, etc.)
• Supports layered, procedural, and triplanar materials
• Static & Skeletal Mesh support (including characters)
• Batch baking workflows (per mesh / atlas / combined)
• Automatic Material & Instance creation
• Auto-assign baked materials back to meshes
• UDIM / tiled / overlapping UV support (single atlas output)
• Custom passes (displacement, opacity, custom data)


:high_voltage: Workflow

Bake → Generate → Assign → Done


:clapper_board: Demo

:blue_book: Full Documentation

:shopping_cart: Available on FAB


:speech_balloon: Feedback

If you’ve worked with similar baking workflows or tried something like this before, I’d really appreciate your feedback.

Happy to answer any technical questions as well.