Adding a Source Effect Preset Chain
to a Sound Cue
will cause the source effects (such as a SourceEffectFilter
or SourceEffectBitCrusher
) to fail loading when starting Unreal 5.0.3.
The following warning message is outputted when loading:
LogLinker: Warning: Unable to load SFX_BitCrusher with outer Package /Game/Project/Gameplay/Narrative/Audio/Effects/SFX_BitCrusher because its class (SourceEffectBitCrusherPreset) does not exist
I suspect that there’s a load phase issue here, some blueprint is trying to resolve the source effects in the source effect chain before they’ve been loaded causing the failure (but of course I am just guessing).
Any ideas on how to resolve this?
Thanks!