SourceEffectFilter in Source Effect Preset Chain does not load correctly when starting Unreal 5.0.3

Adding a Source Effect Preset Chain to a Sound Cue will cause the source effects (such as a SourceEffectFilter or SourceEffectBitCrusher) to fail loading when starting Unreal 5.0.3.

The following warning message is outputted when loading:

LogLinker: Warning: Unable to load SFX_BitCrusher with outer Package /Game/Project/Gameplay/Narrative/Audio/Effects/SFX_BitCrusher because its class (SourceEffectBitCrusherPreset) does not exist

I suspect that there’s a load phase issue here, some blueprint is trying to resolve the source effects in the source effect chain before they’ve been loaded causing the failure (but of course I am just guessing).

Any ideas on how to resolve this?

Thanks!