Might be a newbie question, but I am trying to get the status of an asset. Looks like this is the way to go.
[
this:
sourceState = unreal.SourceControlState(“/Game/Dev/SM_Move”)
returns:
<Struct ‘SourceControlState’ (0x000002B60E301868) {filename: "… is_valid: False, … …>
where every thing is set to false.
I have tried this on things that are checked in and not checked in and there is no difference except the name.
Does anyone have example code where this works? Basically want to test if an asset is checked out or not.
Thanks!