Hi, has anyone else noticed that when adding a source texture to a rect light, that it isn’t working in UE 5.1? Funny thing is that I had it working yesterday, but if I change the texture today it’s just turning the light black?!
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can confirm, this is happening in my project since updating to 5.1
Can’t pinpoint the cause yet, it seems almost random. Works fine at first when applying texture/opening project, then after moving/scaling the light, sometimes it just goes black, including all the other rectlights which have textures in the scene. Only solution I could find so far is to restart UE each time this happens.
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Yeah I have found the same thing. I went back to version 5.0.3 and works fine but 5.1 is definitely bugged. I’ve submitted a bug report so hopefully it can be patched asap.