I want to make classic quake and source style movement in Unreal. Like airstrafing, bhopping, etc. Does anyone know any guides that actually work or does anyone know how to do it themselves???
Half of those things were borderline exploits (or more like features, that were not intended).
Like (in some games) when you move diagonally you go 1.4 speed compared to forward or strafing because they add both vectors without normalizing diagonal direction.
So i doubt it is easy to fake and create those features on purpose. I would start with searching some information why they were possible and why they were used (like bunny hopping).