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Source not available while debugging with AGDE?

I was trying AGDE according to this doc Debugging Android Projects in Visual Studio with AGDE | Unreal Engine Documentation

It seems I can get to my code but not the engine code… Here’s a simple test I did, I’ve got a trigger box in the scene that crashes the game on overlap. When it crashes, it reaches my code as expected:
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But if I try to see some unreal’s function in callstack, it says source not available…
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Has anyone else tried AGDE? I mean it seems like a great improvement compared to the old Android Studio workflow (Android Debugging | Unreal Engine Documentation) but it is basically unusable…