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Source Control Using Team Foundation Server

Hello community,

I have a question in regards to source control:

I haven’t found a solid answer to this yet, but, is anyone out there successfully using Team Foundation Server as their source control provider within Unreal? If so, could you please provide some information on how you were able to set it up? I did a search, but came up with nothing conclusive so I apologize if this is a redundant question. Thanks in advance!