Source-control for Engine Plugins

Hi,

Our team has begun setting up source-control for animation projects and we wish to use content-plugins to store most of our content as there’s a lot of recycling of assets.

We’re looking to have the engine source-controlled, including the content plugins (engine plugins).

The problem: We want to use the built-in editor source-control tools for engine plugins, but can’t connect the source-control since the engine plugins don’t map into the project’s directory.

A secondary problem will also arise: Can you connect source-control with multiple workspaces? When collaborating on a project, we want to connect source-control for regular project source-control, but also have seperate source-control for the engine plugins.