Source Control Error / Missing Functions

Hello, we’re having a problem on our team. One of our engineers has made a blueprint with a function that removes the actor from the game. He’s tested and shown it to us, uploaded it to PLASTIC SCM, and when I try to download and run it, I get a blueprint compile error.

The Error says that the blueprint we are using (BP_AI) is missing a function from another blueprint that doesnt exist (BP_AI_C), This is happening to two blueprings, both BP’s are getting the “_C” added to them and then not having a function being called. Does anyone know the workaround or a fix for this? Or what it possible could be?

We switched to P4V and the same exact thing happens.