I use Perforce for source control. In the Editor Preferences for Source Control I deselected “Add New files when Modified”. Since using UE5, when a change in one BP dirties another blueprint and it needs a recompile, it adds that file (I don’t add all the files in a project to source, mainly not market place content). Also If I build the lighting, the *_BuiltData gets added (I have the levels added to source, but I don’t like to add the Built Data because I can rebuild it).
Does anyone else have an issue with files getting added to source in UE5 when the preference is set not to?