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Source code: interest in rendering and math

Hello there,

The title might be too generic but I’ve tried to sum up everything I want to know.

For my thesis, I’m using UE4 to create some procedural generator plugins, et similia, but I’d like to know more about the technicalities of the engine itself as for example:

  1. How does the engine simulate the water (bot referring to the ocean and river in the new water system)

Cheers :slight_smile: