I finally managed to get unreal 5.2.1 to build, and I understood that if I build with the same release tag as the launcher build, I should be able to open projects built with the launcher build and go back and forth between launcher and source engine builds, but when I try to open a 5.2.1 unreal project file with my source built 5.2.1 engine, it wants me to convert the project , did I do something wrong here
the project is using launcher-downloaded unreal 5.2.1, and I downloaded 5.2.1 release from github, built it with no modifications, all of the plugins are inside of the project’s plugin folder not the engine, why can’t I now open the project with both the launcher 5.2.1 and my source built 5.2.1 ? thanks
also if i click “skip conversion” a “missing modules” window comes up listing the project itself, and the code plugins that are in the project’s plugins folder