Source build for dedicated server strange errors on compiling

Hi everyone, my company needs to integrate a dedicated server inside unreal engine, to do this i needed the source code of the engine, i have downloaded the default release, started the setup batch and then generated the project files batch, simply double clicking on it, i opened UE5.sln, setted development editor and win 64 then compiled UE5 solution inside visual studio 2019 and visual studio 2022, this errors appear:

Codice Descrizione Progetto File Riga Stato eliminazione
Errore LNK1104 impossibile aprire il file ‘…\Plugins\VirtualProduction\RemoteControlProtocolMIDI\Intermediate\Build\Win64\UnrealEditor\Development\RemoteControlProtocolMIDIEditor\UnrealEditor-RemoteControlProtocolMIDIEditor.suppressed.exp’ UE5 E:\Files Di Lavoro\Programmi\UnrealEngine-release\Engine\Intermediate\ProjectFiles\LINK 1
Gravità Codice Descrizione Progetto File Riga Stato eliminazione
Errore MSB3073 uscita dal comando …..\Build\BatchFiles\Build.bat -Target=UnrealEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild con codice 6. UE5 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 45

If i launch ue5 from debug > new instance it doesn’t convert the project into a dedicated server one.

Now, i meaby misunderstood few things, i am a blueprint guy in the first place so please try to help me in a way you would help a beginner, thank you in advance.

我也遇到了这个问题,点击了好几次生成还是不行。但是在最后一次点击生成时候莫名其妙的成功了。我也不知道是什么原因。成功之后我在这个路径下方还是没有看到这个文件,由此可见这个文件内容是不重要的,我猜测可以伪造这样一个文件去欺骗编辑器,让源码编译成功。下方是编译成功后路径下文件截图