Hi everyone, my company needs to integrate a dedicated server inside unreal engine, to do this i needed the source code of the engine, i have downloaded the default release, started the setup batch and then generated the project files batch, simply double clicking on it, i opened UE5.sln, setted development editor and win 64 then compiled UE5 solution inside visual studio 2019 and visual studio 2022, this errors appear:
Codice | Descrizione | Progetto | File | Riga | Stato eliminazione |
---|---|---|---|---|---|
Errore | LNK1104 | impossibile aprire il file ‘…\Plugins\VirtualProduction\RemoteControlProtocolMIDI\Intermediate\Build\Win64\UnrealEditor\Development\RemoteControlProtocolMIDIEditor\UnrealEditor-RemoteControlProtocolMIDIEditor.suppressed.exp’ | UE5 | E:\Files Di Lavoro\Programmi\UnrealEngine-release\Engine\Intermediate\ProjectFiles\LINK | 1 |
Gravità | Codice | Descrizione | Progetto | File | Riga | Stato eliminazione |
---|---|---|---|---|---|---|
Errore | MSB3073 | uscita dal comando …..\Build\BatchFiles\Build.bat -Target=UnrealEditor Win64 Development -Target=ShaderCompileWorker Win64 Development -Quiet -WaitMutex -FromMsBuild con codice 6. | UE5 | C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets | 45 |
If i launch ue5 from debug > new instance it doesn’t convert the project into a dedicated server one.
Now, i meaby misunderstood few things, i am a blueprint guy in the first place so please try to help me in a way you would help a beginner, thank you in advance.