Sounds regulator pressed and released events work but regulator does not move

I have a sounds regulator. I want the user to be able to press the regulator and release it in other place, and I want the regulator to move after cursor but only along the X-axis and clamped to min and max locations that depend on the current DPI scale. Here are the fragments of my blueprint:

2021-10-22_14-09-33.png

2021-10-22_14-09-50.png

I tried to set the breakpoints into either Pressed or Released events, and they work! But the regulator does not move. I need help.

Bump. The topic is actual.

Double bump.

Triple bump. What am I doing wrong, or why I don’t get answer?

Quadruple bump.

Unfortunately, I do not remember how I solved this problem that time, but now UE supports “Slider” control out of the box with many customization options, you can make it look as you want.

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