Sounds played through Blueprint not working correctly

Maybe I’m doing something wrong, but when I make a simple Blueprint for playing a sound when clicking the mouse, it plays when I click, except it only plays every other click.

Simply put: Click 1 = sound, Click 2 = no sound, Click 3 = sound, etc…

Same goes for different inputs such as the spacebar.

How would I go about remedying this?

Here’s a screenshot of my Blueprint:

Nevermind, turns out I configured the SoundCue wrongly.

I had a ‘Random’ node in there, with only 1 input, so that makes sense…