I have several walk/run animations and am using notifies to play the foot fall sounds. In the animation preview and persona window, all works perfectly well, but in-game, the sounds play only sporadically.
I’ve tried several different suggestions, but to no avail. Any idea on what I can look for to resolve this?
Yes I did try that but there was no effect. But I think that is because that probably addresses an issue where too many notifies are firing.
Still messing about with it, no luck so far. All other animations are playing it fine, I think this definitely does have something to to with my blendspace, even though the blendspace works fine when adjusting the speed.
do all of your animation notifies have the same threshold weight?
and you also tried changing animation notify mode to “Highest Weighted Animation”?
And notify trigger chance hasn’t been tinkered with? Should be set to 1.0.
Some images of your detail panels would actually go a long way here i think.
If none of this helps, I got nothin. We had a similar issue with particle effects back in the day, and there was a concept of a “leader” in animation/notifies, but i 't see that anymore.
Devlyn, a workaround i had was to use a delay(and a do once for the line trace which resets after the delay) and then also a select float depending on the speed of the character (running or walking) to get the right delay time between each footstep… it isnt 100% and occassionally you can hear a footstep at the wrong moment but i believe the end player wont really notice it and its better than what we had , which are a bunch of overlapping footstep sounds…
I think I had the same issue - sounds played just fine in the preview editor both in the animation itself and the blendspace preview
For some reason, even though everything was up to date and saved, even after multiple restarts, I ultimately replaced the blendspace in the ABP I was using (with itself) and it was fixed. For some reason this was necessary to actually update the changes I made in the blendspace and animations
Now when I make a change in the animation or blendspace it updates in-game just fine