I have a long distance camera in my game and I’ve noticed that sounds placed in my world will play when the camera reaches them, instead of when the character the camera is following does. Is there a way to make sounds play based on the character’s location instead of the character’s camera?
Hehe, I’m just in the middle of doing this right now. It’ll be something you can set on a player controller, either to make it follow a given scene component or set to a specific position every frame.
It can currently be done through code by overriding the GetListenerPosition function, as can be seen in the strategy game sample.
EDIT: I’ve submitted my changes in CL#2374715, here’s a couple of quick examples of how you might use it within a player pawn class:

