Hey. I’m trying to make a cinematic sequence (animation) that has audio with it. The cinematic sequence will be viewed by everyone (AKA not on instigator only) and on a specific part of my map. when I track an audio within a cinematic sequence and attach it to a prop, is there a range the audio can be heard from/is there a way I can limit the audio’s range. I don’t want everyone who is in the map to hear it, just the players close enough to see the animation. If there is no way to do this, is the best work around to use the audio device (which has a way to limit the audio’s range) and have that play the audio and trigger it so it lines up with the animation?
Thanks in advance!