sounds for ragdoll

hi! i need your help XD

i have a ragdoll that i need sound when impact.

the idea is. when character dies, the mesh(inherited) will simulate physics, then does its own sound. what are your suggestions? :3

That is with an event check for collision category and if there’s some sort of impact, ( on hit ) check category collision and oyu may find it there is no such thing as variable ragdoll impact.