Sounds arent overlaping corrrectly causing disruption.

In my level bleuprint I have a 2d sound thats supposed to be the background music of my game. However, when I play the sound in the level its disorientaed. Sometimes it will play and stop after a few seconds. The sound is also not playing the right notes. It will suddenly speed up and slow down. Basically the sound idoesnt sound like how its supposed to, but most times it just cuts off. I also have sounds for cars that pass by the player. These sounds does the same as the background music. I believe its due to them not overlapping correctly. All sounds are a sound component.

I suggest looking at the Sound Concurrency: Go to the Project Settings > Sound > Sound Concurrency and set the sound concurrency to limit the number of sounds that can play simultaneously. You can also use Sound Mix in your project and adjust the settings to control the priority and volume of each sound. This can help you avoid overlapping sounds.

Please let me know if this helped! :slight_smile: